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S3 WiFiCom Manual
From your first egg to a six-pet Farm: learn the buttons, understand the screens, and find every feature on your LilyGO T-Display-S3 LCD.
Reviewed 29 October 2026 · Stable 1.2.23 · Beta-only steps are marked 1.2.24.
Unofficial fan-made accessory. Not affiliated with or endorsed by Bandai. Digimon and related characters belong to their respective rights holders.
Your first few minutes
- At startup, choose Load for existing progress. Reset starts fresh progress after confirmation; use it only when that is what you intend.
- On Main, short-press A to open the icon menu. Use A to move and B to choose. The eight main icons are Status, Food, Training, Connect, Cleaning, Light, Medicine and Settings.
- Use Status → Manage → Slots to hatch an empty Pet 1 or Pet 2 slot. Use Status → Info to check your pets.
- For downloads or online play, configure your network under Settings → Wireless → Setup Hotspot. See Wi-Fi setup.
- Before experimenting with new progress, create a Save1 or Save2 snapshot. A USB backup also gives you a copy on your computer.
Buttons, navigation and clock
| Action | How to do it |
|---|---|
| Next / open icons | Short-press A. On idle Main or Farm, this opens the main icon menu. |
| Previous item | In menus, hold A for about 0.5 seconds and release before 0.9 seconds. |
| Repeat forward | Continue holding A beyond about 0.9 seconds in menus that support repeat. |
| Select / confirm | Short-press B. Confirmations start on Cancel; use A to highlight the action, then B. |
| Back / cancel | Hold B for about 0.7 seconds, or select the visible Back entry. |
| Return Home | Hold B for about 3 seconds. Protected transfers and other critical activities may block this shortcut. |
| Main ↔ Farm | On an idle Home screen, hold A for about 0.9 seconds. This toggles Farm instead of moving backward. |
| Large clock | Short-press B on idle Main/Farm. Short B returns; hold B enters clock editing. While editing, A changes a value and B advances/saves; hold B exits. |
| Small idle clock | Settings → Display → Extra Clock → On. This is separate from the large clock and Clock10x. |
The normal clock returns Home after 30 seconds without input; clock editing stays open. Main icon/Status/Food menus normally return after 60 seconds. Content menus use five minutes and Settings menus ten minutes. Screen sleep has its own timer. Active transfers and protected tasks can defer menu timeouts.
Status: information, Guide and S3Dex
Open the Status icon, then choose Info, Guide, S3Dex, Manage or Player.
| Entry | What it does / buttons |
|---|---|
| Info | Browse pet statistics, including age, weight, hunger, strength, effort, DP, battle record, care/training counters and evolution time. Use A to move through pages and hold B to return. |
| Guide | Choose an available pet and examine its possible next forms. Read the requirement pages and compare NEED with NOW. A moves through the route information; B changes the target/route view. Hold B goes back. |
| S3Dex | Choose a built-in or installed game line, browse its Digimon grid, and press B for species details. B opens routes when available; A changes route and B changes requirement page. This is a roster reference, separate from your active pet’s live Guide. Wait for the loading panel when opening a game line; a missing full pack can prevent its roster from opening. |
| Manage | Slots, Freeze, Storage and DVault. See the pet-management chapter below. |
| Player → Name | Edit the four-character player name used by wireless play. A cycles letters, digits and space; B advances. B after the fourth character saves. Hold B cancels; a blank saved name becomes P1. |
NEED 32+NOW 20
NOT MET
Pet 2, Freeze, graves and local storage
Hatch a second pet
Open Status → Manage → Slots, choose an empty Pet2 slot, then choose an egg with A and confirm with B. Egg choices depend on installed content. Slots shows whether each pet is empty, occupied or a grave; choosing an occupied slot does not create another pet.
Freeze / unfreeze
Open Status → Manage → Freeze and choose Pet1 or Pet2. Each selection toggles that occupied pet’s frozen state. ON means frozen; OFF means unfrozen. Its care and evolution timers pause while frozen. Freeze is separate from room lights and screen power.
Store and swap pets
Open Status → Manage → Storage. There are 30 storage slots. On an empty slot choose Store Pet 1 or Store Pet 2. On an occupied slot choose To Pet 1 or To Pet 2 to restore/swap with that active slot. Stored pets’ parameters do not advance. Keep their sprite packs installed for restoration and display.
Clear a grave / choose a new egg
At the Home grave hint, press B, change Cancel to Clear with A, then confirm with B. You can also select the grave under Manage → Slots. Clearing leaves an empty slot. Return to Manage → Slots and select that empty slot to choose its replacement egg.
Occupied storage slots also offer Toggle Farm and Delete. Deletion has two confirmation steps. D-Vault and Competitive locks can temporarily prevent actions on an active slot; finish or recover the operation before trying again.
Farm: your six-pet idle display
Farm is an alternate Home screen for watching up to six selected stored pets. The six-pet display limit is separate from the 30 storage slots. If you see NO FARM PETS, add stored pets using the steps below.
- Open Status → Manage → Storage and select an occupied storage slot.
- Choose Toggle Farm. A Farm badge marks selected pets. Repeat for up to six; toggle one off before adding a seventh.
- Return Home and hold A for about 0.9 seconds. A loading screen appears while Farm is prepared. Hold A again to return to Main.
Farm animations are observe-only: stored pets do not gain age, training, battles or evolution progress by appearing here. Short A opens the normal menu; short B opens the clock. Missing sprite files can prevent a selected pet from appearing. Choose a separate background under Light → Content → Farm Wallpaper; without a Farm background, the current normal wallpaper is used.
Food, DP and the three training games
Food offers Meat and PILL (protein). Care actions affect eligible active pets; frozen pets’ care remains paused.
| Stat / food | Current behavior |
|---|---|
| Meat | Refills hunger by one unit and adds 1 weight. Ten extra accepted meals while full record an overfeed and add a hunger-loss buffer. A full, already-buffered pet can refuse more food. |
| PILL / protein | Adds one strength heart and 2 weight. Every fourth protein restores 1 DP, up to the species maximum, and adds one protein-overdose count, capped at 7. |
| Energy / DP | Stage I–II cannot battle. Stage III/Rookie and above require DP; a battle spends 1 DP. Eight continuous sleeping hours refill DP. |
| Effort versus sessions | Effort is the 0–4 training-heart meter. Exact Training Sessions is a separate counter used by DMC routes. A completed training win or loss adds one session; only success improves strength/effort and reduces weight. |
Open Training → Train, choose a game with A, and start with B. During a game, a short press of either A or B supplies its action. Hold B to cancel; cancelling does not record a completed session.
| Game | How to play | Progression |
|---|---|---|
| Random Fire | Stop the moving aim with a short A or B press. Win at least two of three rounds. Each aiming window lasts up to five seconds. | Best-of-three session. |
| Power Charge | Repeatedly short-press A or B to fill the bar before the five-second limit. | Five levels, requiring 12, 18, 24, 30 and 36 presses. Win your highest unlocked level to open the next. |
| Precision Stop | Short-press A or B when the moving marker is in the target zone, within five seconds. | Five levels with increasing marker speed. Win your highest unlocked level to open the next. |
Successful sessions restore strength, add effort and lower weight by 1. Both eligible active pets can receive the session. Frozen pets may be shown in training, but do not receive counters or care-stat changes. Power Charge and Precision Stop unlocks are saved.
Care, sleep, cleaning and injury
| Need | What to do |
|---|---|
| Hunger / strength calls | Use Meat, protein or training as appropriate. An unanswered empty-hunger or empty-strength call records a care mistake after ten in-game minutes. |
| Sleep call | Open Light → Light → Off within one in-game hour. Light off uses its own selected night wallpaper. Menus and indicators remain available. |
| Sleep disturbance | Feeding, training or battling can wake a sleeping pet for ten in-game minutes. Turning off the physical display is separate from turning off the pet-room light. |
| Waste | Use the Cleaning icon. Eight accumulated piles cause an injury; cleaning removes active pets’ waste. |
| Injury | Use Medicine when injured. The current implementation clears injury without species-specific dose counts. |
| Screen sleep | Settings → Display → Sleep Timer controls idle screen-off. Either button wakes the display; the wake press is consumed. Pet care is not frozen by screen-off. |
Check active pets even when using another screen. Stored pets and frozen pets have their own pause rules; switching to a different idle view is not a substitute for Freeze.
Battles: choose a mode and read the screens
Open Training → Solo for Venture/Arena, or Training → Link for Battle/Jogress. Ordinary battles require Stage III/Rookie or above and at least 1 DP. Empty or grave slots cannot participate.
| Mode / path | How it works |
|---|---|
| Solo → Venture | Open Walk to turn walking On/Off, Map to select an unlocked area, Road to inspect progress, or Items to inspect supplies. Walking needs an eligible pet and the room light on. Respond to an encounter alert, choose P1/P2, Item or Escape, then confirm. Only occupied pet slots appear. |
| Solo → Arena | Choose your pet and an unlocked level. Fight to advance the saved level and earn milestone rewards. Previously unlocked levels remain available. |
| Link → Battle → Prong | Choose VPet97, DMC or PenC, select your local pet, then connect the compatible physical device and start its battle communication. Hold B to cancel while waiting. |
| Link → Battle → Wireless → ESPNOW | Use Host, Join or Quick with another updated WiFiCom nearby. This is the direct local wireless mode; wait for synchronization and its countdown. |
| Link → Battle → Wireless → WiFi | Choose Host, Code or Quick. Host creates a private room; Code joins a room; Quick requests a match. Both sides need Wi-Fi and the Battle service. |
| Link → Jogress | Choose P1–P2, Prong or Dummy as appropriate. Partner and readiness requirements depend on the game line. See Jogress. |
Solo battle sequence: Venture and Arena
- READY appears automatically before the charge phase.
- During POWER, repeatedly short-press A or B to charge up to ten segments. The normal charge window is about 2.6 seconds. Full charge triggers MEGAHIT; charge affects the attack, not a guaranteed victory.
- The attack/reaction sequence shows outgoing projectiles, hits or dodges and the damage gauge. Its filled segments represent accumulated damage. Combat resolves automatically between charge phases.
- WIN / LOSE confirms the result. Pet reactions and applicable reward/area-clear screens follow. Some Venture item effects alter the sequence.
Original firmware frames below are shown without repainting. They are enlarged pixel artwork, not photos of the LCD. Frames are examples of different phases; not every battle displays every frame.






Venture boss wins can unlock the next area. First-clear rewards can include Meat credit and attack-sprite progress; other reward screens show the specific item or coins received. Arena milestone wins unlock poo colours. Do not remove power during a save or reward commit.
Prong and wireless communication
Prong battles wait for the physical exchange before showing OK! and the battle playback. RETRY reports an exchange that needs another attempt. Jogress uses its own wait screen and continues to evolution when the requirements are met. Wireless battles synchronize with the other device before playback; their result comes from the exchange/service, rather than the solo charge mini-game.



Completed battles update records, cost DP and reduce weight; injury is possible. Current-stage battle counts and carried Single Win Ratio are separate. Winning a battle does not by itself bypass an evolution route’s other requirements.
Evolution, Jogress and death
Use Status → Guide for the exact route requirements and current values of your pet, or the website Evolution Guide for a browsable reference. Timing and conditions vary by family and published pack.
- Within a route: all listed conditions must be met. A displayed range includes both endpoints.
- DMC and legacy VB routes: alternatives use their defined order; the first matching route wins.
- Dedicated PenC routes: exactly one normal requirement route may match. Overlap is invalid; fallback applies only when no normal route matches.
- Timers: normal sleep allows evolution time to advance; Freeze pauses it. A retry or failure outcome depends on that pet’s rules.
DMC-style examples are 5 minutes from Stage I to II, 6 hours from II to III, 12 hours from III to IV, 18 hours from IV to V, and 24 hours from V to VI. These are examples for DMC-style routes, not a timetable for every pack. Training sessions, care, battles, Win Ratio, hearts, adventure progress and partner requirements must be read from the selected route.
Jogress
Under Training → Link → Jogress, P1–P2 checks the two local pets, Prong uses a compatible physical partner, and Dummy offers the supported PenC dummy route. Choose the proper family/partner and inspect Guide first. ESP-NOW partner routes require the listed partner on another updated WiFiCom and the required battle exchange. The wait/OK screens are followed by evolution only when the route is valid.


Death can result from repeated injuries, prolonged injury or starvation/empty strength, and failed evolution conditions. The current care model includes thresholds of 15 injuries in a form, six continuous injured hours and twelve continuous hours with empty hunger or strength. A grave is cleared with confirmation; then hatch a replacement through Status → Manage → Slots.
Connect: adapters, Reader and Tools
The connection icon opens Connect → WiFiCom, ACOM, BTCOM, Tools. These adapter functions communicate with external toys or clients; raising-pet battles are under Training → Link.
| Entry | Use it for |
|---|---|
| WiFiCom | Open the WiFiCom connection/status screen after configuring its account link and Wi-Fi. It receives and executes commands from the WiFiCom service. |
| ACOM | Open the serial adapter interface for a compatible host/client to send DigiROM commands. |
| BTCOM | Open the Bluetooth adapter/status interface for a compatible Bluetooth client. |
| Tools → Punching Bag | Choose the physical toy family, choose a named command/preset, then press B to run it and start the matching connection on the toy. Presets differ by device. Hold B to cancel/back at a safe communication boundary; a long command may finish its current exchange first. |
| Tools → BD Dex → Reader | Connect a supported Color toy to the prongs and start a battle on the toy. Reader searches in auto-detect mode, identifies supported replies, records the detection and reveals the entry. B dismisses the reveal; hold B cancels searching. |
| Tools → BD Dex → catalogues | Browse DMC, Pendulum Color, Digivice Color or D-3 Color, then choose the version or Partner/Friend catalogue. A moves through the grid; B opens details. Collection status comes from detected entries. |
| Tools → BD Dex → S3Dex | Opens the same game-line roster reference available under Status → S3Dex. |
| Tools → BD Dex → Sync Sprites | Download the artwork used by supported Dex catalogue previews. This needs Wi-Fi; it is separate from reading a physical toy and from installing a full playable sprite pack. |
| Tools → Power Check | Choose DMC, DM20, DMX/PenZ, VPet97 or Pen20. Start a battle on that toy while the tool searches. The result shows available power, attribute or boost/slot fields and a status/detail reason. N/A means that value was not decoded. B retries; hold B returns. |
Use the matching prong interface and correct toy mode. A successful read from one family does not establish compatibility with every device. Keep cables and contacts stable during an exchange.
Light → Content: every category
Open the Light icon for room Light, Music or Content. Music offers Brave Heart, Butter-Fly, Beat Hit!, The Biggest Dreamer, FIRE!! and Stop Music. Select a track with B; Stop Music or leaving the Music screen stops playback. Sound mode controls the buzzer.
| Content category | Download / manage / purpose |
|---|---|
| Updates | Scan installed content and pending restore requirements. Open an entry for details or choose Update All. Review compatibility, size and availability before confirming. Failed or incompatible entries remain visible; successful owned updates do not charge again. |
| Sprite | Online Sprite Packs browses by Pack Number or DMC/PenC/VB/Custom category. Manage Sprite Packs inspects/removes installed packs. Install the matching pack before hatching its egg or restoring its pets. |
| Wallpaper | Online Wallpapers downloads normal room backgrounds. Manage Wallpapers selects/removes them. |
| Attack Skin | Sync Attack Skins retrieves unlocked projectile artwork. Manage Attack previews it and assigns a skin to Pet 1 or Pet 2. A new skin unlocks every ten accepted Meat feeds; extra first-clear Meat credit can advance unlock progress. |
| Menu Icons | Online Icons previews published packs and their coin price. Manage Icons applies or removes packs. The same artwork works in Large Icon and Grid 2×4 layouts; choose layout under Settings → Display. |
| Light off | Online Download and Manage control the separately selected night background. Cozy Cave is included; published paid choices display their coin cost. |
| Farm Wallpaper | Online Farm and Manage Farm control the separate Farm background. If none is selected, Farm uses the normal light-on background. |
| Poo Color | Choose an unlocked colour with A and B. Pink is the starting option. Arena victories unlock milestone colours; the first hidden-area Venture clear unlocks Rainbow. Only unlocked colours appear in the selection list. |
Arena colour milestones: level 3 Forest Green, 6 Deep Teal, 9 Navy Blue, 12 Dark Purple, 15 Burnt Orange, 18 Crimson Red, 21 Silver, 24 Chocolate, 27 Black and 30 Antique Gold. Pink is available from the start; Rainbow comes from the first hidden-area Venture clear.
Most content categories contain separate download and manage entries. Follow the confirmation prompts before overwriting, buying or deleting. New paid menu packs and Light off/Farm wallpapers spend device coins after a verified installation; an already-owned item can be reinstalled without paying again. Keep the device powered and connected until a download completes.
Deleting a local file and owning its unlock are different things. Keep original files for custom/local content, and keep the packs needed by active, stored and manually saved pets. Preview available artwork in Content.
Settings: the complete menu
The Settings icon contains Messages, Display, Wireless, Sound, Storage and System. Player Name is under Status → Player. The tables below use the actual on-device labels.
Display: brightness, colour, layout and clocks
| Setting | Controls and effect |
|---|---|
| Brightness | A changes the level; the setting applies and is saved as you adjust. Choices are 5%, 20%, 35%, 55%, 75% and 100%. Hold B returns. |
| Color Tuning | A adjusts the highlighted value and B selects the next row: Gamma, Sprite Contrast, Saturation. Changes apply and save immediately. Gamma choices are 1.0/1.8/2.2/2.5; contrast −2 to +2; saturation 80–120%. Hold B returns. |
| Menu Color | A cycles the colour theme for menu panels/highlights. A preview is shown and changes save immediately. Hold B returns. |
| Extra Clock | Select On or Off with A, then B to save. Adds/removes the small clock on idle Home; short B still opens the separate large clock. |
| Sleep Timer | A cycles 10 seconds, 30 seconds, 1 minute, 5 minutes or Never. The preference saves as it changes. It controls idle screen-off, not pet Freeze. |
| Menu Layout | Choose Large Icon or Grid 2×4 with A and B to save. This changes the main icon menu; ordinary submenus remain lists. |
| Screen Off | Turns off the display now through the normal idle-screen path. Either button wakes it; gameplay pause still depends on Freeze/storage. |
STATUSWireless: hotspot setup and radio power
- Open Settings → Wireless → Setup Hotspot.
- Join the setup network shown on the WiFiCom screen. Use its QR code or open http://192.168.4.1/.
- Enter the home Wi-Fi SSID/password fields and any WiFiCom-link details you need. Save and follow the reboot instructions, then return to your normal network.
| Setting | What it means |
|---|---|
| Wireless Status | Inspect current network and radio status when diagnosing a connection. |
| WiFi Power / Bluetooth Power | Press B on the selected row to cycle AUTO, ON and OFF. AUTO lets tasks request the radio; ON keeps it enabled; OFF can prevent a task from using it. Policies are saved. |
| Clear WiFiCom Link | Removes the WiFiCom account-link details after confirmation while keeping saved home Wi-Fi. This is separate from D-Vault pairing. |
Messages
Open Settings → Messages. Messages opens the inbox; Check Now requests the current message window over Wi-Fi; Auto Check toggles automatic checking. The unread envelope appears on idle Main. Automatic checks wait for an existing safe Wi-Fi connection and attempt at most once per day; they do not turn on Wi-Fi themselves. First opening a reward-eligible message grants one coin once and shows GET! / +1 COIN; reopening does not repeat the reward.
Sound
Open Settings → Sound, choose V1, V2, Max or Mute with A, then B to save. Hold B cancels the choice. The saved mode survives restart. Music and gameplay alerts share the same buzzer.
Storage
Storage Info shows filesystem usage and content totals. Storage Cleanup offers Delete All Sprites, Delete Wallpapers, Delete Other Files and Erase Everything. Read the affected-content/confirmation screen before proceeding. Removing artwork can leave saved pets requiring content recovery; make a USB backup before a broad cleanup. This storage-maintenance menu is separate from the 30-pet storage under Status → Manage.
System
| Entry | Purpose |
|---|---|
| Battery | Shows battery and power diagnostics. |
| Load/Save | Load Autosave/Save1/Save2 or write Save1/Save2. Both replacement and overwrite actions ask for confirmation. |
| Debug | Toggles Sprite Debug, which cycles displayed species for artwork inspection. Turn it off before reporting a normal pet’s appearance. |
| Clock10x | Accelerates gameplay time for testing, including care and growth timers. Leave Off for normal raising; it is separate from both clock-display settings. |
| Firmware | Choose Stable Update or Beta Update, review the version and confirm installation. See updates. |
| Reset | Resets game progress after confirmation. It is a progress operation, not the same operation as browser Fresh Install. Back up first if you want to preserve this game. |
Autosave, manual saves and USB backup
On-device saves
Autosave records normal progress. Under Settings → System → Load/Save → Save, select Save1 or Save2, then confirm. Under Load, select Autosave, Save1 or Save2. Loading replaces current progress; saving over an existing manual slot replaces that snapshot. Manual slots are separate recovery points, not extra active pets.
A copy on your computer
The Firmware page offers Save backup and Save restore. Start WiFiCom normally and connect a USB data cable without holding BOOT. Use desktop Chrome/Edge with USB serial support. Save transfer is directly over USB, not uploaded to the website.
- Use compatible firmware on the source and target. For Wi-Fi migration, use 1.2.23 or later. A backup from a newer build requires that build or newer on the target.
- On the source, return Home or to the startup Load prompt. Connect USB, choose Save backup on the website, select the normal serial port and keep the downloaded file.
- On the target, boot normally, select that backup file on the website, review its contents, then choose Save restore and confirm replacement. Leave USB connected until completion and restart.
- Choose Load. If Missing Sprites / Save preserved appears, press B for Updates, or hold B for Light → Content. Recover the recorded files through Content → Updates; gameplay resumes when required active-pet artwork validates.
Backups include game progress, stored pets, manual saves when present, wallet/Dex records and the content list/selections. Downloaded artwork itself is recovered separately. Published files must match the recorded release; unavailable or custom/local content needs its original files. The target retains its own device identity and D-Vault pairing.
Keep the backup private. New 1.2.23 backups include saved Wi-Fi networks and unencrypted passwords. Restoring them replaces the target’s saved networks. Older backups without Wi-Fi leave the target’s networks unchanged.
Beta 1.2.24On Missing Sprites, A opens Wi-Fi Setup directly. Configure the network, reboot/load again, then use B for Updates. Stable 1.2.23 does not have this A shortcut. A restore that includes Wi-Fi replaces the target’s networks, so it must be able to reach a network carried in that backup. If moving to another network, prepare the source’s saved Wi-Fi profiles before exporting, or use the 1.2.24 recovery shortcut when changing credentials after restore. Configuring only the target before a Wi-Fi-inclusive restore will not override the profiles in the backup.
Firmware updates and recovery
- Save progress, configure Wi-Fi and charge to at least two battery bars. If the updater reports Charge First, keep charging before retrying. Finish battles, adapter tasks, downloads and D-Vault transfers first.
- Open Settings → System → Firmware, then Stable Update or Beta Update.
- Review the available version. Move from Cancel to Install with A and confirm with B. Leave the device powered while it verifies, writes and restarts.
| Method | What is preserved |
|---|---|
| Signed on-device OTA | Updates the application and preserves saved storage/content. |
| Browser Firmware Recovery | Preserves existing saves, settings and downloaded files on a supported partition layout. Use the recovery card for application repair. |
| Browser Fresh Install | Erases the entire device, including saves, settings and downloaded files. Use only when a clean installation is intended. |
For browser installation, follow the BOOT/USB procedure on the Firmware page. That procedure is different from normal-boot USB save transfer. Firmware updates change the application; Content → Updates updates or restores artwork/content.
D-Vault: move a pet between device and cloud
- Sign in to D-Vault. Registration depends on current service availability; existing accounts can sign in when new registration is closed.
- Open Status → Manage → DVault and pair this device using the website’s pairing flow.
- Select the Pet 1/Pet 2 upload or download action. Wait for both device and service confirmation. The website shows the pet’s active location.
- If interrupted, finish the recovery/receipt flow before another transfer. Keep the device powered; avoid Reset, unpairing, updates or slot replacement during an active transfer.
D-Vault is a live pet-transfer service. Local storage and a USB backup are separate features. Restoring a USB backup to another unit does not copy its D-Vault pairing; pair the new device separately.
What this guide describes
This Manual describes the current S3 WiFiCom implementation. Training mini-games, Venture/Arena progression and battle presentation include custom behavior. Do not assume exact Bandai quest layouts, hit-rate formulas, species-specific medicine doses, traited eggs or background unlock rules. Published packs define their own rosters and evolution data; use Guide for the installed version rather than assuming one rule for every family.
Need a quick answer? Open the FAQ. When reporting an issue, include firmware version/channel, hardware, affected menu, pack/species, expected behavior and a photo/video. Keep passwords, backup contents and private account tokens out of public reports.